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HAVEN'T YOU HEARD?

Innovative music and "Serious Games"

Thursday, 18. July 2019

At the ISPO Digitize Summit, the SINN-i network could position itself at the forefront of international research and business in the area of digitalization in sports. We could invite other institutions to collaborate, integrate our efforts into the state of the arts in research and development, and get ideas about which directions to take. Of course, a joint presentation on stage also brought the attending project partners yet closer together.

In his introductory statement, Prof. Dr. Eckehard Fozzy Moritz connected to a presentation he held at the Volvo Sports Design Forum 16 years ago. In 2003, the proposed solutions like computer supported cooperative sports and animated fitness equipment as well as “physical” computer games were hardly conceivable. Today, digital transformation is the biggest growth driver of the future and is fundamentally changing the sports industry.

The ISPO Digitize Summit is a conference on all aspects of sports business and offers the opportunity to listen to lectures, exchange ideas with experts from the sports industry and other industries and evaluate digital solutions.

On the Digitize stage on July 3 2019, Cornelius Claudio Kreusch (pianist, composer, producer / CEO MUSICJUSTMUSIC®), Prof. Dr. Tom Fritz (Research Group Music Evoked Brain Plasticity Dept of Neurology, Max Planck Institute for Human Cognitive and Brain Science and Jymmin), Rainer Wieching (Divisional Director Health and Prevention, Information Systems and New Media University of Siegen) and Prof. Dr. Markus Milwich (Head of Composites and Braiding Technology, German Institute of Textile and Fiber Research) under the podium leadership of Prof. Dr. Eckehard Fozzy Moritz (CEO Innovationsmanufaktur) about Innovative Music and Exercise-Based Technologies to Improve Global Activity and Gamification and Serious Games to Create a Postive Impact on Physical and Mental Well- Being.“Innovative Music and Exercise-Based Technologies to Improve Global Activity and Gamification and Serious Games to Create a Positve Impact on Physical and Mental Well- Being”.

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